PRAGMATA: How to Unlock Auto-Hacking | #hacking | #cybersecurity | #infosec | #comptia | #pentest | #hacker


Hacking is the biggest part of the PRAGMATA experience, but also one of its most divisive. Some will inevitably love alternating between shooting and hacking, while others will find hacking breaks the pace of third-person shooter combat too much.

Thankfully, for the latter group, the game does feature Auto-Hacking, though it is not available from the start.

How to Unlock

To get access to this feature, you must first complete Sector 2: Mass Production Array. Once finished, it can be unlocked from the Unit Printer in the Shelter for 1 Pure Luneum.

How Does It Work

Any time you aim at an enemy and the Hacking Matrix appears, press the right stick to enter auto-hacking.

Auto-hacking automatically hits all basic nodes in the Matrix in exchange for a small amount of hacking gauge (the same gauge used to activate Overdrive Mode). However, it cannot be activated with error nodes on the Matrix, such as when an enemy is jamming Diana’s hacking capabilities.

Strategy and Caveats

While convenient, you should not rely too much on this feature due to several specific drawbacks:

  • Using it repeatedly will empty your hacking gauge, leaving you unable to use Overdrive Mode during difficult combat encounters.
  • Auto-hacking does not activate Hacking Nodes with limited uses, such as Multihack and Confuse.
  • To maximize hacking efficacy and trigger powerful status effects, you will still need to hack manually.

It is a good option when you are feeling overwhelmed, but it should be used as a tool for breathing room rather than a permanent replacement for manual inputs.

This concludes our guide. For more help, visit our PRAGMATA Complete Walkthrough and Guide hub.

Guide based on a full playthrough completed at Standard difficulty in the PC version of the game. Screenshots captured from the same version


Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack.

After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi “Suda51” Suda, Resident Evil series creator Shinji Mikami, Team NINJA’s president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3.

When he’s not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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