Pragmata’s action is saved by its hacking, making it feel like a third-person shooter of old: ‘Finding the sweet spot has been one of the main focuses in development’ | #hacking | #cybersecurity | #infosec | #comptia | #pentest | #hacker


If I had a nickel for every videogame set in an extraterrestrial location or protagonist who is forced to look after a child NPC, but then slowly comes to rely on them practically and emotionally as both parties form a sort of impromptu kinship with one another I’d have so many nickels I’d probably be able to stop writing about all of them. In walks Pragmata to weigh down my pockets even further.

Pragmata is Capcom’s newest game. With no prior series to weigh it down, it’s the publisher’s chance for a fresh take. While it doesn’t have a particularly new setting or character dynamic going for it, it still managed to grab my attention during my hands-on preview, and it’s all thanks to its combat.


(Image credit: Capcom)

On the surface Pragmata can seem like your bog standard third person shooter. The main protagonist Hugh is a human kitted out in a high-tech suit with a futuristic gun alongside other sci-fi weapons. But there’s a twist. Before you can start dealing any real damage to the AI-controlled robot enemies, you need to utilise the skills of your android companion Diana to hack them into submission.

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