PRAGMATA is a sci-fi action adventure with its own unique twist, and it’s coming to Switch 2 on April 17th, 2026. The game’s special sauce comes from the combination of traditional Resident Evil-style gunplay mixed with a unique, puzzle-like hacking mechanic. According to Capcom, this shooting/hacking approach was part of the game from day one.
In a Game Developer chat with Capcom’s Naoto Oyama and Edvin Edso, the duo reveals how hacking and shooting were always part of the equation, and the dev team worked very hard to ensure that players felt the combination was not only fresh, but that it also evolved as they worked their way deeper into the game.
Edvin Edso: “The initial concept of Pragmata always had shooting, but we wanted something more to it, to add a strategic element on top of that. We also wanted to do a game that had advanced hacking for the gameplay, so we decided to do both at once to make combat feel [fresh]. The actual hacking and shooting gameplay for Pragmata has always been around from the very, very start, but over the course of development, we spent a lot of time working on the balance and feel of the gameplay to make it all work.”
Naoto Oyama: “We put a lot of effort into making sure that you won’t feel like you’re repeating yourself. We really didn’t want players to feel like, ‘Oh, I’ve done this before, I want something else,’ and it was all about ensuring players felt confident about handling the pace of the action.”
“The hacking in particular evolves as you play, and you’re always on your toes to see what you can do with it as your options increase, and what happens from that is players build their own style of hacking to help with adapting to fights. So I think it’s very important for players to feel like they’re improving in the game, just as the characters themselves are building their bond.”
[Capcom ‘s Naoto Oyama and Edvin Edso]
In the near future, humans have developed Lunafilament, a material that can be used to create almost anything, so long as its users have the right data. When communication is lost with the lunar station dedicated to the research and development of this material, a response team is dispatched. However, a massive lunar quake hits soon after their arrival. Hugh Williams – separated from his team, unconscious and badly injured – is discovered by Diana, a mysterious being in the form of a young girl. She is a Pragmata, a unique android created using Lunafilament.
Hugh and Diana must combine abilities to overcome the many threats they encounter on the lunar facility. In combat, Diana hacks enemy systems to expose their weaknesses, allowing Hugh to take aim with a diverse arsenal of firearms. This fusion of hacking and shooting delivers immersive, fast-paced and strategic gameplay, where every decision shapes the battle.
Teamwork is equally important in exploring the lunar research station as it is in combat. When moving around the lunar station, use the thrusters in Hugh’s suit to zip through the facility, while Diana can hack into its security systems, unlocking doors and clearing paths for progression. Stay alert at all times, because while the facility can sometimes feel eerily deserted, cold and lifeless enemy bots are always lying in wait.
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